In the present research, it is aimed to use augmented reality technology in Turkish music instrument training and to develop a teaching approach prototype that will allow instrument training to be carried out asynchronously and in a qualified manner in non-instructor guided environments within this context. In line with this purpose, from the qualitative research models, Design and Development Research Model (DDRM) was used in the research. The research was completed in three stages. In the first stage of the research, a literature review was conducted and resources that could shed light on the research were reached for augmented reality applications and the areas where they were used. Domestic and foreign written sources and practices related to the field were examined in detail at this stage. Subsequently, an expert group was formed to take an active role in all stages of the DDRM. Two from the field of visual communication and design (educator and software developer) and four from the field of Turkish music instrument training (two from Classical Turkish Music, two from Turkish Folk Music), a total of six people were included in the expert group. In the second stage of the research, in line with the opinions of the expert group, it was determined that which need will be met in the field of instrument training in Turkish music, on which stages of the instrument training dimension of the prototype will be handled in this context, with which technology and tools the applications to be created will be carried out. It has been decided to design the software for the teaching approach in an integrated way with VR glasses (Virtual Realty) and smart phones, due to determining criteria such as not burdening the student financially (every student has a smart phone), being easily accessible, easy to use, being portable to any environment and etc. Again, in line with the expert opinions, it was decided to use the “Ud” to represent the Classical Turkish Music (CTM) instrument training and the “Bağlama” to represent the Turkish Folk Music (TFM) instrument training for the implementation stage. The content of the prototype for the teaching approach was planned through the same stages in both instruments. These stages were designated as Musical Work Descriptions, Reference Performances (From Different Performers), Bona, Special Fields of Study, Educator Performances, Cursor Tracking Performances, Accompaniment, Note, Space Design. In the third and final stage of the research, the software of all stages for the prototype was completed through the iterative (renewed) cycle in which the expert group took an active role, and the prototype was made ready for the use of the student in the fields of CTM and TFM instrument training. Subsequently, the research was reported.


Music, Music Education, Turkish Music instrument training, Augmented Reality.